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Very impressive work. I never imagined the Playdate would be able to handle graphics like this. But it's an artistic accomplishment as much as a technical one. Can't wait to learn more about the gameplay.

Incidentally,  Obra Dinn, World of Horror, Into the Breach... 3 for 3, amazing games. 

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Thank you! Yes it’s easy to be deceived by the Playdate’s size, color, and crank. It looks like a toy but it’s a very capable little console. Lua is the bottleneck though, even if I can understand Panic’s choice of an easy language to make development accessible to beginners. Better programmers than me, using C or even Assembly.  Squeezed a lot more out of the Playdate. But so far I was able to get the game to run and look close to what I was hoping for, so it’s an encouraging start.

Now I’m about to get into the first building blocks of gameplay, which is very exciting but also scary because game design is a lot more difficult than art.