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Thank you for the strong feedback! 

I agree with you on multiple points. The new systems do feel un-baked, and not up to what I want them to be, and each will be changed or removed by the end of development. The nerfing of starting stats can be seen as a lot, so I will be revisiting this in the next version. I'm also not happy with the potential to lose, like you did in your example, from the gate. The intention was not to create events like that.

Fate and the old Spirit will be returning. I am currently revamping Fate to be recoverable by completing difficult tasks successfully. Spirit will be changing to a resource pool stat, and not used for tests. I'm playing with the idea of combining Fight and Reflex into Combat Skill, and removing Magic in place of natural abilities for the folk type you are. This would remove stat tracking and give more freedom of character storytelling for players through the use of unique abilities developed over gameplay.

Journey length is undergoing some changes right now, and all the rules concerning journeys need a couple more passes. My goal was to design a system that felt fun to 'take some time off' but honestly turned into more table reading and unnecessary page flipping.

I've got lots more coming, including the clarification on rules systems that are very much needed in a few places.

- Cody