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Thanks for playing! Glad your impressions were positive overall.

You make a great point on the balancing and how one battle can end you - this is something I might have been ignoring due to an abundance of experience in stopping the reels right where I want them, but I can see how it might be an issue to newer players. Perhaps the way to go is enemies only doing chip damage, but healing being rare and/or expensive. I'll try to steer the game in that direction and see how it feels