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At least on my end, that flicker looks like a pseudo-transparency. I liked this accidental result so I just left it as is.
If you want to remove that effect, I believe you can replace >=with just > in the "UpdatePositions" event, where it checks for "Y Position Check". I'll add that to my to-do list as I update my resource packs, but either way thanks for bringing this to my attention!

(+1)

Excellent, yep that fixed it.
Actually, I can see how some people may wish to keep it as a sort of old-school transparency effect.
For myself, it was too reminiscent of flickering in NES games, so glad it was such an easy fix. Thanks for getting back to me so quickly!

Glad to know it is fixed and thanks for letting me know. I'll see if I can add that as an option, to have or not the pseudo transparency.