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This is a pretty good game with lots of potential that can be attained if used right. I really liked the concept too. I did get a little bit of jumpscares here and there. In the game I noticed that the placement of the "black cube" that gets you into the next level was in the same place. I guess that's ok because as the level get harder you can keep going to the same place to get to the next level, but getting to level 5 (In the video I put score count lol) I can never get used to the very high sensitivity and end up dying. It also makes sense why there wasn't any background music in-game because you had to listen to the monstre, but it would be nice to add some music on the title screen. My computer isn't all that very good so I am glad that I had no lag or any other issues while playing the game. Big thanks to the developers for that. Again, this was a nice game to play! My highest score was 5, what's the highest score you can get? Thanks so much! Keep up the good work!

Thanks for the awesome review! Timeboxing ourselves to 4 hours (3 hours of development + 1 hour of polish) proved to be a big challenge. It forced us to skim the design again and again to respect our self-imposed 4 hour limit. In fact, the randomization of the placement of the black cube was next on our todo list. Other fun fact: The monster going through walls was a bug that we decided would not be fixed as it made the game scarier.

Thanks again for your review, and for playing our game. I haven't made it past 5 points yet, but I think it might be doable.