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Thanks for the suggestions!

Art isn't my strong suit, so I just made enough to make the game feel a bit more polished. Visual variety is definitely something I'm planning on adding at some point, but I wanted to get a good grasp on how the gameplay (and maybe story) would work before I did too much on the art.

Since I mostly focused on solid gameplay mechanics, I'm very glad to hear that you don't have any complaints about those.

On the topic of speed, I don't think that it is necessary for the game to be fast-paced. As I work on the art, I hope to develop an atmosphere, so that there would be something to look at and take in as you think.

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Yeah, I agree it is not necessary at all for the game to be fast paced. For the puzzle difficulty, I think it has a pretty good balance of difficulty, not too hard to where it takes too long to figure out making it repetitive, but not too easy where not much thinking is involved. I really liked the challenge of chapter 4 the most, since I liked the mechanics of having 3 blocks instead of 2 which gives it a nice difficulty boost for the final few levels. It took me about a hour and a half to complete, although I was going for the bonus parts which contain the little white dot things to collect too on almost every level so it probably took longer doing that also, but I don't think the length of the levels or game is a problem at all. Can't wait to play the completed version!