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(1 edit) (+1)

Well, to create afterimage effect like celeste I would assume I need to copy player current sprite from spriterenderer and use it as texture for the VFX asset before spawning it.


Can this VFX asset change the texture it used during runtime? Also, can sprite used on spriterenderer used as texture for VFX asset?
 

(+1)

Sorry for the super late response. Yes, you can change everything via script. Textures or any other shader property