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Pretty good system for a cafe management game to get done in a month, there's combos and cleanup and vip service! It controls well and it looks like you already have plans to address all of the features I was going to suggest.

I don't really understand how the disease portion functions and if I'm trying to get people sick or avoiding it and if there's any reward or penalty for doing it. I didn't find any associated content besides your hands turning green.

The character sprites and portraits are cute and I like the welcoming color scheme of the game. I enjoyed the variety of personalities in the story, the writing is bouncy and bubbly even while teaching you how to play!

(+1)

Customers and certain stations on the green side will give you one to three contamination points when you interact with them. (The math needs to be a little fancier to avoid taking any away by accident, but mostly it works as expected.) There's two 'score'-type values tracked in the top right- each customer gives you a set amount of money once you complete their order cycle, but pink-side customers give you bonus points in the other-category-i-forgot-what-i-named-it depending on how many times you interacted with them while contaminated. It doesn't do much beyond that yet, eventually in theory you'd be able to like. unlock shit