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(+1)

Thanks for playing, it means a lot. 

I know I haven't paid enough attention to the UI even though the game is so menu heavy. Also, the issue with text getting cut off will only become a larger as enemies become more complex near the end game. I must address it at some point.

The maze puzzle is indeed random. At first I wanted to make it a Lost Woods reference but then I decided that was lame and stopped. The next one has multiple solutions but it's not that bad if you fail it. 

On the topic of difficulty, balancing is hard, especially for the later levels. I'm not that concerned about this because I think unbalanced RPGs are still fun, but I will add harder enemies. The Taurus units in particular do something special which I want to use more often in the future.

Finally, if I had a high resolution cover I would post it, but I don't.