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Really enjoyed the demo! The level was a little confusing to navigate, but I was able to figure it out within 20 minutes. Music and atmosphere was nice, the little bits of text had a nice bit of cute wit. Most notably however, I noticed enemies most often because I was taking damage, which leads me to think they should be making more noise so I can anticipate their presence. Reload and interact being the same key is a little odd -- In fact, having to reload at all is a little odd. Unless reloading weapons is going to come up in your gameplay loop, I might consider how important it is to you. If you do intend reloading to be a core element that forces you to switch weapons mid fight, perhaps reducing their capacity would help. Otherwise, toss the whole thing out and don't worry about reloading at all! It would be a shame to waste those animations, though.

hear hear .. they will be separated in the final version

at first there was no reload at all - but it felt weird for some of the weapons to not have one 🤔
(but I see where you are coming from - I tried to make the animations as fast as possible - it's more about adding flavour: they add a little immersion)