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An interesting 3D platformer with multiple movement mechanics.

Pros: art was simplistic but really worked with the style, certainly ambitious, really solid amount of polish and accessibility.

Cons: it's really difficult to pull off a 1st person platformer and unfortunately I don't feel like this one quite cut it controls-wise. Still incredibly impressive that you made a playable 1st person platformer in only one week but the lack of momentum in the jumps when you stop holding forward made it feel unintuitive and making fine-tuned movements while grounded felt really inconsistent causing me to sometimes fall off of platforms. The music was cool but it felt a bit creepy and didn't really fit. Some other auditory player feedback like sounds for footsteps, jumping, landing, dying, etc would have gone a really long way. I also feel like it didn't fit the theme much beyond using the words. It felt like you forced an existing idea into the theme rather than fitting the theme into an idea.

Overall it was a really well-polished experience and I'm impressed you pulled it off as well as you did, despite my frustrations with the way the platforming feels. I think with more time to polish the controls, add some more levels, and toss in a few more sound effects this could be a really fun game that could do well in the Speedrunning community. Reminds me a little bit of the game Jumping Jax my friend made a while back.

Thank you for you're time and effort. I appreciate it. 

I know about some of these issues and I plan on fixing them after the jam has ended. 

There are different opinions on what's good and what's bad. What's good for one person, is bad for the other. I am going to try to find something in the middle. 

I updated the game if you want to check that out.