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A delightful and beautiful relaxing, physics-based flight game.

Pros: gorgeous visuals, relaxing music, intuitive controls, overall really artistic concept. I appreciate that you took the theme artistically instead of literally. It doesn't have a major effect on the gameplay but it's encompassed in the entire game being about the circle of life. When one flower dies the next seed goes on to grow anew.

Cons: not much, you really chose a very achievable scope and nailed it! I will say the power of the wind being based on distance took a couple of minutes to figure out so it would have been nice to have that explained, things like pause screens are always good but it's not going to lose you any points to not have one when everything else is so polished, I was going to suggest some UX like indicators for which direction you're going or where the next checkpoint is but I'm on the fence because the lack of "game" things kinda helps the artistic message of the experience. It was a bit hard to fly up with the game not being full-screen but that was easily fixed by just downloading it instead of playing in browser. (obligatory audio professional with audio in his name cares about audio and might be a bit biased) I would have loved to see some sound design and not just music, it's the only way the game really felt empty to me.

Overall this has been one of my favorite games so far and it was delightful to experience.

That's a lot of really good advice, tysm! I'm gonna make sure to follow it in the future.

Fun fact, the feature where wind speed was dependant on how far you click from the screen center was actually an absolute accident but I decided to leave it in! 

Either way, thanks a lot for the advice :3