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Another good video, FredBob! Your voices are great and it was funny hearing when you were smashing down the spacebar to jump on the leaf rug!

The things on the wall are pouches and they each have 5 people sleeping in them. It looked better as I originally had it in 3D, but then the game size/resource use was going to be way too high for just being a background piece, so I made them all 2D. I should have redrawn them to look better. Overall I wish I'd have differentiated the colors of the game more. Some of it kind of blends in. Also, I kind of regret having the ending be so text-based, wish I'd have at least made some 2D cinematics for it.

I made this for a gamejam that I found out about really last-minute. If I'd have found out about it a little bit earlier, I had some bigger ideas for it I would have included.  It would have had missions--not really complicated ones, just like take an item to someone else kind of things--and there was going to be a whole big end scene where you'd go up above to where the real leaders of Applemore were. Depending on who was helped, they'd either vouch for the player or vote for the player to be the sacrifice. And then, if the player wasn't the sacrifice, then the player would get to pick. And then the ceremony would have happened and the chosen character would have been lowered from inside a cage down into the acid below. I wasted so much time making that cage! And also, a jail that had been under the stairs. But once I got rid of the plot points, that stuff didn't make sense to keep around, so it's gone.

There's a few remnants of these vague ideas still in the game. Above the Princess, there is a slanted area made of transparent material, like glass. I was going to put the real leaders of Applemore in there, but it's empty, so kind of hard to tell it's transparent. Also, there's a character who mentions the sacrifice. And it's very, very hard to see, but there are three rotten apple-people floating in the stomach acid. I probably should have made them more rotted/easier to see, and had a character reference them.

The scope of this game changed a lot as I was working on it so quickly. Originally when I had the idea, it was going to be more like a medieval/RPG village inside it with like a shopkeeper and an alchemist. And it was going to start with a 2D pixel-art cinematic of a Link-like character getting eaten by a giant apple during battle, then it would cut to the 3D world inside the apple and the player was going to fall in through the mouth onto the initial platform.

Thanks for playing the game! I was really trying to make a weird game with this one.

I do thank you for the explanation, it definitely paints a picture now!

I do love your mindset when it comes down to the concept of "weirdness" with me believing the weirder the better! I would love to see a lot more come from you and I would love to make more videos about those games or just play them on my own personal time.

I do wish to form a form of networking with you for I enjoy what you provide to the community and what your content has provided for me as well and maybe even form a sort of friendship but I would love to know your opinions on the matter.

If you would like to discuss things in further detail outside of Itch.io comments, I would love to talk with someone such as yourself and my current form of communication currently is sadly through discord with me not having all those little professional communication hotlines like other big content creators ;P

Discord: FredBob#2012