I'm not sure what you mean by that. The shadows cast according to light source position and light type determines how its lit.
Using the light depth and shadow depth you can affect some things like that, or another shadow caster blocking.
You'll have to explain in more detail, since there is no way to select a single shadow like that. Its similar to a 3D game's shadows.
I’ve had a fiddle but can’t seem to get one object to cancel the shadow of another. I’ve set the blocker object to a higher depth than the other and changed the shadow depth and light depth but can’t get the effect I want. Any ideas?