Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ok, I've figured it out. Damage gear should be the LEAST priotitzed boost, since you'll always 2 hit a player if the dmg cap isn't broken, or if you have bad wifi. Even if you have to hit a enemy 5 times to kill them because bad wifi or stuff, damage gear won't help. You should get speed so you can evade when shooting a enemy who's out of your melee range. If you snipe people when they're much more farther from you, most likely in a more open map, then try to get more zoom boosts. if in a more saturate map (castles, forts, ones with less open spaces), then zooming far away should not be the primary focus. Instead, in a map that's saturated, you should focus on health boosts, since these maps slightly weaken the longbow's ability to shoot far, and since bow 2 enemies will like attack closer than you can attack them, they'll have a higher chance of hitting you at their max range vs your max range(farther away). In that case, use health boosts.

I wasn't expecting this much of an explanation, but yeah! This is a good way to prioritize armour types!

🏹🏹🏹🤓🤓🤓

👍👍👍😎😎😎

when i clicked the "see more" button i didn't expect to see soo much more

lol

xd