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ok, I've figured it out. Damage gear should be the LEAST priotitzed boost, since you'll always 2 hit a player if the dmg cap isn't broken, or if you have bad wifi. Even if you have to hit a enemy 5 times to kill them because bad wifi or stuff, damage gear won't help. You should get speed so you can evade when shooting a enemy who's out of your melee range. If you snipe people when they're much more farther from you, most likely in a more open map, then try to get more zoom boosts. if in a more saturate map (castles, forts, ones with less open spaces), then zooming far away should not be the primary focus. Instead, in a map that's saturated, you should focus on health boosts, since these maps slightly weaken the longbow's ability to shoot far, and since bow 2 enemies will like attack closer than you can attack them, they'll have a higher chance of hitting you at their max range vs your max range(farther away). In that case, use health boosts.

I wasn't expecting this much of an explanation, but yeah! This is a good way to prioritize armour types!

🏹🏹🏹🤓🤓🤓

👍👍👍😎😎😎

when i clicked the "see more" button i didn't expect to see soo much more

lol

xd