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I've done it before but when the character reach a certain level low level enemies always give 0 dmg to my party.

try turning down the defense they will get along the way, say if at endgame they would have 200 try seeing if 150 would work.

I know this is a year late but what I do in my projects is scale the damage based on def instead of just subtracting.

here's the formula for my basic attack: (a.atk*(a.atk/(a.atk+b.def)))