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First stage, which prevented me from going to the next stages. I think, if you had the code go in a order of altars one after another, that it might just have been I grabbed the last one before the second to last one. Otherwise, the last one I grabbed needed a door on either side at the bottom of the map

Thanks, I'll fix this asap. It should still let you proceed to next stage though, that's weird. Are you sure you filled each altar and try interacting with Gatekeeper? FYI, first stage has two altars.

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In first stage, I tried filling second altar then the first altar, no issues. Filling altars in order works without issues too. I checked the code, there shouldn't be any issues, problem might be related to something else. Can you send me your save file? Path to save file: C:\'username'\AppData\Roaming\Dekamara\save.json

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I am going to be honest, when I got back onto the game later, my save was lost, so I don't know if the save system is working for me. I also don't put my game into the normal installation style, I install all my game files to the saved games folder in my user account. I just look it up and get playing

edit: The issue with the altar actually happened after the save file was lost, so It might be something else. I will give the save file at some point soon, as it is unavailable as of now

ok, I have found that I don't have the save anymore, because I had already restarted to try and fix it, but I think there is another bug you might find interesting that can be easily replicated. if you fall while carrying a girl and grab a ledge, you lock the girl to a wall. another issue is you might need to deal with is girls in important places that you need to have to hold buttons down. some of these places are set in a place that will cause them to fall onto an area that you can't complete the level because of, like a lower than or equal to ledge that is separated by a gap you are required to jump across or climb. A simple fix that I assume you have either thought about is just making it so that you can jump while carrying the specific girl you need, and if you think that might it need balancing, which while it probably won't, you can just make it so they are dropped when the player is damaged/player cannot attack while carrying that girl as my suggestions.

I'm sorry, I've dabbled in coding myself, so I like suggesting fixes that I found are easy to recreate using some of my experience learning from unity. I know this is a different engine, But I'm just suggesting to help. If it does have code segments that you can snip out and reuse, then this will work. Otherwise, adapt and overcome and find your own solution, this was just a solution to a problem I was having.

 Game saves each time you activate an altar, interact with white haired witch with book,  and when you finish the stage(as soon as portal starts opening), so I'm not sure why you don't have a save file. Saves don't delete automatically, you either delete manually from files, or from options menu by clicking 'Reset Save'.
 Ledge issue is something I've never experienced and it didn't cross my mind but it makes sense, I added to bug list.  About the other issue you mentioned, I mostly use Witch to prevent players getting soft lock, but there is no need for players to jump with a girl to proceed in anywhere. If you feel like that's your only option, you are probably missing something. There are still some cases that you can get soft lock, which is why I added 'restart from checkpoint' option, for example in stage 2, if you drop the squire below the moving platform, you'll get soft locked, but it's easy to not do that.  Afaik, hardest one is in stage 3, Witch puzzle on the right side of the map, it can be confusing but if you are careful, it's easy to avoid. Or if you drop the Archer on the same puzzle, it's game over.

 Each character can be part of the solution so players need to be careful when they are throwing them around. Whole puzzles are designed around the fact that you can't carry characters as you want. Though this gives an idea about how to give players an assistance in the upcoming update.

We both tested the game several times from beginning to end, so I don't there is any part that's impossible to solve. I make my artists play without giving her any hints(this is literally the first platformer she played) and tweak stages based on that, but other than that, I don't know how people react to these things.

Anyway, thanks for the suggestion and feedback, I appreciate it!

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Well, after some personal research, you will not find the save data in roaming if you have set up your computer to not do so, in that case it would be in the local directory instead of the roaming, I still haven't found it yet.

Edit: after figuring out that yes there is a roaming directory, but it was the last to load, will upload

https://drive.google.com/file/d/1u0XTVlhGFfLi1t7JsZVftHmrm5QZso1A/view?usp=share...

Thanks, I wasn't aware that you are playing demo version, after knowing that figuring out the issue was easy.

 It seems that I forgot players would like to load the game while playing the demo version, at least when they are starting the game, since I bypassed loading entirely in demo version when player presses 'start game' button, though this was not a conscious choice. You can still load the game by using 'load from checkpoint' button from escape menu though, so save/load system is partially working in 0.3.02 demo.

 Anyway, I just fixed this in version 0.3.03, which also fixes the issue you mentioned about ledge grabbing while carrying girls by placing them on the grabbed tile properly. Thanks for your help!
 

your welcome!