Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Having a lot of fun with this so far! Just wanted some clarification on a few things though:

For the Crackerjack black market upgrade, the upkeep in the rulebook says upkeep 2 but on the character sheet, it's 1. Which value do we use?

In the rulebook under Secondary Stats, the upkeep definition says everyone starts with 3-7 upkeep, but shouldn't it say 1-3 upkeep since that's the starting range of the three ships?

One of the shipbreaker lines (roll 5-6) for the tier 1 merchant ship go directly through the middle cards. What are we supposed to do with these cards? Do we pick and choose which cards to move to either side?

During the Airlock Move, can we choose the same option twice, such as checking air twice?

Based off the previous comments on here, the second spare bank upgrade (expansion 2) grants a total of 7 additional storage slots and not 8, correct? The character sheet has a total of 8 bubbles and the manual also references 8 in the Goods and Services section. Should I manually change these to 7? I also noticed in the same section that it says 'spaces' bank instead of 'spares'.

(+2)

Howdy Belter,

Straight to the point since I just came on shift and ain't properly caffeinated, so don't take the terseness of the following replies hard-like, because they ain't meant that way, square?

1. Crackerjacks are black market items, and the intent is (and this is going forward with any additional items we may append going forward) all black market items are at least 2 upkeep to make you make hard choices as to what kind of kit to risk your neck for. Use 2.

2. It sure should. Somewhere the lines got crossed between Debt and Upkeep. Any additional prints will have the correction, but they're printed now, so there's for that.

3. That line's going through those modules, and those modules are toast. Remove them from play.

4. You absolutely may not. Don't get me wrong, checking Gas twice can occasionally kill you, but choosing the choice that hurts least twice ain't in keeping with the spirit of fair play, is it?

5. Hey look, there's indeed a typo in there ain't there? See this is why physical copies of anything is a sucker's game when you're entire operation is three sets of eyeballs. Heh. Good catch, Belter. Radio'd back toward Navi and got the word on the spares bank. "I hated the way the 7-slot bank looked on the sheet. It's 8 now." So apparently the Albatross is supposed to "mount an 8-slot spare's bank."

Good questions all, and I appreciate you singing out. I'll get to scratching down the list of line-edits and corrections for the FAQ so's other Belters got the answers at a glance.

Chariot out. 

(+2)

Thanks for the prompt reply and answers to my questions, Chariot!

That makes sense about the black market items. I'll change the upkeep cost on my character sheet to 2. I also appreciate the clarification on that shipbreaker question. If that happened, I would hope my payday isn't in that module! 

(+1)

No sweat, Belter. Here to help in whatever small ways I can. Space is cruel. Don't mean we gotta be, right