Ah OK. There's a number of issues with producing macOS builds on Windows - the biggest of which is that an application produced this way, even if well-formed, won't run because it won't appear executable. You can work around this by using a ZIP archive, though.
I've deployed it as MAC/OS X, then I used Winrar to zip it!
I dunno... Will it be working now? If you want, just give it a try, and let me know if it's working fine. If it doesn't work, I think itch.io will be willing to cancel the transaction or something... :) We'll find the best solution, anyways!
Thanks for buying the game. Give it a try, let me know how it goes. If all is fine, I'll be adding MAC/OS X support to my Heroes and Monsters II - Medieval and (soon) after v0.6 to my Hercules RPG. :) Fingers crossed!
It doesn't work, sadly. (As I expected, the primary executable isn't... executable, so macOS refuses to run it - this is why I said ZIP format, not RAR, as the OS solves that for you on extraction.) Then I got an unsigned app warning, which was completely expected. Telling it to continue on resulted in an immediate crash... and it still crashes after eliminating translocation as a possible cause. Oh well! I can play on my Windows 10 PC, so all isn't lost.
Damn! Sorry about that. Unfortunately I've never worked with MAC/OS X, so I'm totally in the dark here. Sadly 2 of my friends who know some technical stuff in linux knew nothing about MAC. Well, I'll have to delete the unusable "MAC" file. But I will keep on experimenting and I'll send you a copy in your e-mail, if I ever manage to make it playable in MAC/OS X. I'm glad you've also got a windows PC, so all was not in vain! :) Once more, sorry about the inconvenience and I hope you'll enjoy the game!
I'll e-mail you to see if we can find a way to deploy the game for MAC/OS X, too. Take care!