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Hi Daidalos! Nice to meet you. To be honest, I never planned to add a Beasthood mechanic - but a Clock seems a very interesting idea. Do you have any idea how it could work?

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Hi Matteo,

I reckon you must be a great fan of the videogame, so I'm just going to write a few things in case someone who's no so familiar with it wants to join in:

In the videogame, Beasthood is a temporary status that lets the player dish out more damage, but the player also takes more damage from the enemies. Mechanically, the more Insight a player has, the harder it is to achieve this status. 
Lorewise, when a Hunter succumbs to this beastly side, they can lose their humanity and become the same monsters they hunt. The wiser and more knowledgeable the Hunter, the harder it is to succumb to this primal instinct (greater Insight level.)

So, considering Bloodstone: I thought that Beasthood could work like a Devil's Bargain; the players can have an option to gain a +1d or +1 Effect and, as a cost, mark a segment on a Beasthood Clock. If the Clock is filled, they become a Beast, and lose the character (Father Gascoigne style). They could recover segments of the Clock by gaining Insight.

I just don't know how many segments this Beasthood clock should have ... unfortunately I could play Bloodstone just once, so I don't know how many Insight the players get per session on average (at least one per Location, but can be more...).

Anyways, I'm just brainstorming some ideias, because I like this concept of Jekyll & Hyde and the battle against the inner Beast. I mean, maybe having a Beasthood mechanic is not a thing you're going for with Bloodstone, so I'm just sharing a few thoughts....

Thanks
and stay safe!

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Your ideas are interesting. I think I will run a little brainstorming session during the weekend to think about the Beasthood. Maybe I can come back to you with some... insight :D

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Deal !

Haha, I see what you did there xD