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(+2)

I saved coots!

I liked the twist of a classic game of RPS + a button mashing minigame. Although I'm not too sure if the RPS matchup actually mattered, it seemed to me like whoever mashed the fastest won no matter what the other picked.

Thank you so much for the comment! Every winning combination you have gives you 2 points for each winning throws and 1 point for uncontested or lost throws (100 rock vs 100 paper means 200 for rock and 100 for paper) the final showdown gives you 50 points if you win, 50 points to the enemy if you lose and 0 points for both in a draw. My biggest regret is not showing the amounts on the end screen to see how you did.

(+1)

Ah I see, that's how I figured it worked but maybe it could have been a little more clear in-game (like showing the regular mash number then a +XXX bonus for correct matchup). Either way thanks for making this :)