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Two questions on the Shuttle:

1. Does the Shuttle functionally add 5 Cargo Capacity to your ship? (I assume so, as 10 Creds + 1 Upkeep seems a bit steep for just another egress point but I wanted to check.) That's of course with you dropping 5 Load worth of cargo explicitly in the Shuttle and putting the rest in your main Airlock: I doubt you can magically drop 5 over your normal Capacity in your main Airlock and have it sort itself out later on.

2. Does the Shuttle count as an Airlock for positives, as well as negatives? I assume I have to roll Airlock to drop off cargo in it, but can I also, ah, borrow parts out of it with the Slicer's Cannibalize? How about hitting the Spares Bank? (I could see both working, only Cannibalize working, or neither working, honestly.) 

Howdy Belter,

Good questions. Let's see if I can't make this clear as mud, how 'bout?

1. Shuttle's a convenience item, Belter. That 5-load cargo bay in the shuttle is in addition to you main scrapper's bay, but they are indeed separate. You'll sort the prizes when you get back to station, but on the job? 5 in the shuttle and however much your bird carries in two neat stacks.

2. I'd say that, as a canny and practiced Belter, you've probably got the same ability to pull parts and have Bits waiting for you in a Shuttle. Preparation is key, right? Anything you can do in your main Airlock's is meant to be accessible through the Shuttle. Shuttle is, essentially, another Airlock with all of the drawbacks and advantages that entails. It's how the two-person salvage operations manage to operate, and it'd proper suck to be the partner gasping while the other's camped out next to the recharge port. Chalk it up to being fair and equitable in a Belt that...well, ain't.  

Hope that helps.

Chariot, out.