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Actually original mechanics! For that reason alone, props, and loved it.

For me it was a bit too frustrating. I couldn't get past the second level because of the frogs. I found it difficult to understand if I should just glide on through (I'm playing a platformer that looks like I should always be moving); or if I should wait (by alternating back and forth).

After going up the speed levels, my instinct was that pressing the other direction would not switch my direction instantly, but take me down a speed level.

I found it difficult to manage variable charge jump height and 3 different speeds. I was never sure if different speeds were about a trade-off between caution and (obvs) speed, or if it was more like a puzzle where some jumps were meant for certain speeds.

Presentation was great.

I would absolutely love to see this one on stream. Good luck!