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It takes a very specific setup for the animations and export settings to get it to work. I eventually reverse engineered how the fire golem model actually works with animations. Unfortunately I can't really explain it here but it does work if you tinker with it. If it works in the Babylon sandbox as it should then it's set up properly and should work in C3 the same way.

Corlenbelspar is right, this is not an issue of the plug-in, it is probably due to how the model and animations were created and exported from the 3D modeling tool such as Blender. I would try googling for information about animations, exporting and your specific workflow / tools.