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(+1)

Hi ! First of all I have to say that this game is simply amazing! The writing is great, the sprites, the little details scattered over the areas like a point and click, I love it! A few years ago I saw the first drafts of your game, but with version 1.25, you've taken it to a whole new level!

I have a small question regarding the progression after discovering Kristoff deep in the cellars. After finding him the end of the scene seems to say he is being taken further into the caverns. So I found a passage that seems to have appeared, and which leads to a flooded area.

When I click on the eye in the center of this area, the character tells me that he must find something to breathe underwater. Is it something that is not yet integrated into the game or is there a way to remove all this water that prevents progress?

thanks in advance ;)

Etan.

Hi Etan! Thank you very much for your appreciation, I'm really happy the project is taking shape from your perspective too !! 

To answer your question, while it's hinted at the player that breathing underwater is required to go forth, there are no means to currently access such ability. However, you may go forth to roam this area once you've drained it, it's more of a teaser since you can't actually proceed to what's further (because that will lead to a whole lot of new areas haha), but you may find the whereabouts of Kristof. Interestingly enough, if that may tease your curiosity in how all of this connects, the location you find him in is right beneath the Stone Forest, coinciding with a specific event that he may be responsible for.

On the practical side, if you wish to find a way to drain this place, you'll find it in the Rat's Lair. Rodolphe had blocked a few cogs with a rock simply because the noise irritated him, you can remove it by interacting with it. It will have for effect to reactivate the draining system of the mines. This, of course, requires you to have access to this place as well. On the matter, I invite you to read the guide at the "Access the Rats Lair" part.

Good luck prisoner !

(+1)

I must say that I am rather intrigued by the story related to Kristof. Indeed I could see that there were several images in the image folder of the game illustrating the scene when it is discovered in the cave.

So I searched in vain how to find it but I guess that to access it, it will be necessary to wait for a next version of the game?

Regarding the flooded area, while rummaging around I actually found in the sewers, the rats' lair and a gear stuck by a stone, thank you for this info ;)

I also found a creature hiding behind a wall that offers object swapping (really great :D)

When I find myself in the stone forest, an unknown entity seems to tell the player that he has acquired a new skill? Is this part of the elements not integrated into the game for the moment?

Going further I was able to discover a creature that seems to suffer from the same disease as Kristof. Above his head an eye seems to mean that we can interact with the area but nothing happens.

Anyway, your game is awesome!

Could you be specific on what images you've seen in the folder that you didn't in game?
I'm glad  you managed to discover these new things!
The new skill is called Feather Fall, it allows you to fall from heights without gaining momentum. So falling from a chair is the same as from a mountain. The Fey King is the one granting you this ability, he'd like to give you more, but that's the extent of his power at the moment. (that's the creature you found!) Depending on how late you arrive, he will undergo several stages of transformation from the stone golem underneath him (psst, that's actually Kristof causing it). It is possible to save him in this version.

Thank you again for enjoying the game and investing yourself in finding all the secrets! I'm at your service if you have any questions.

when meeting Kristof, the scene image that appears is "CaveWormTopsKristof.jpg"

In your game folder we can see that there are also the images "CaveWormTopsKristof2.jpg" and "CaveWormTopsKristof3.jpg", but this one does not seem to be visible in the game.

Oooh you're right, I forgot about the variations. Indeed it's not available yet, I was thinking of implementing it later when Yuvee unlocks the ability to see through and give us those internal views. I suppose I could add the variation where they're simply done already.