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(+2)

As the majority of the other reviews have stated -  this game is visually stunning. Though not particularly my favourite artistic style - I appreciate what you were going for with it, it's abstract nature may appeal to a niche currently neglected within the gaming world. With that in mind, lets get on to the review...

Pros:

  • Stunning Visuals in a Abstract Artistic Style
  • Well Thought out and Designed Environments
  • Great Colour Palette + Low Poly Meshes
  • Relaxing Music

Cons:

  • Not Much Direction/Nothing to Really Aim For
  • This May be a Personal Thing - but the view as you travel around the planets is quite Nauseating and ruins the gameplay a bit for me.
  • The Game would benefit from more unique/varied level design for the separate planets.

Final Verdict:

PlanetRealm is a solid puzzle game in an early alpha state. With this in mind - it's few downfalls can be excused due to it being so early in the development process. The game is visually stunning - it's abstract, simple, low-poly artistic style appealing to a niche currently neglected in the market. This is complimented by it's relaxing music and SFX which make for a pleasant gameplay experience. Unfortunately, it does not reach it's full potential - held back by poor variation in level design and a constant change of direction during travel which gets quite nauseating as time goes on.

Overall, PlanetRealm is not quite my cup of tea in the state it is in - though with some TLC has amazing potential to become a fun, succesful puzzel game. It recieves a mediocre 4.5/10 form me - simply due to a lack of direction in it's gameplay.

However, I wish the developer luck as the game still has potential to become a great game. Good luck!

(+2)

Thank you for taking the time for playing and giving feedback, love the in-depth review!

Regarding your second point in Cons, this is not the first time we're hearing it, but it does seem to depend from person to person. We'll test out third-pesron view to se if having the camera higher and thus having bigger field of view around the planet helps.

I'm hoping game's downfalls can be excused a bit further if you know that there are 3 people behind it, who never made a game before in their life. We want to learn game design through this project, and feedback is the best way for us to learn how to make the gameplay better and hopefully eventually bring the game to it's potential, so thank you again!