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Ooh I understand, I wouldn't mind showing the ping once inside the lobby, I think it would be better that way.. so for doing inside the lobby i need to use "steam_lobby_set_data" right?

The example already bounces "ping" packets back and forth, but you'll need to measure time since the last one to calculate the actual latency.

In what event would you measure the time since the last packet? I am having an issue where since I'm making that calculation in Step, my ping is always a multiple of room speed.

Since GameMaker cannot run code “between” frames, that’s kind of what you do yeah.

As the packets will be processed together with “ping” packets, this does not produce any side effects.