> oh, v quick comment on the disasters: they're meant to be unavoidable in some cases, acting as a hard timer that doesn't look like a hard timer.
Hmm, if there's going to be some disasters that kill everyone and others that are avoidable, I think I'd rather know which one is coming. Perhaps the one that's going to kill everyone should be called a "catastrophe" so that way everybody knows a big one is coming, changing up the social dynamic to "we need to get out of this level now".
As it is, I think we largely ignored the disaster timer, just reacting when they happened but not really taking any action while the timer is counting. Whereas if we knew a "catastrophe" was coming, maybe some people (with lower HP) would be more inclined to cooperate to exit the level.