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For an Alpha Demo this is a  great start to a fantastic project and the use of colours is second to none and helps to present a visualy stunning environment. I really enjoyed walking around the first two planets and exploring and when I found the first gate to the next planet I had a chance to site back, sip my coffee and enjoy the journey all the while admiring the graphics in this alpha demo.

On the second planet though, I found myself lost with no clue as to what to do next although I did find the tree with a symbol of a tree on it and the puzzle item at the start. I did also find the with a picture of a tree on it and i'm not sure if it was a clue or not.

The one thing I found that didn't help though was that the few distance (for me) felt too short and as I walked around the scenery seemed to kinda whisk into view and then out and after a couple of minutes I felt I had to take break but that could have been just me, perhaps I shouldn't play first thing on a morning after being on the sauce the night before lol.

But all in all, it is an ALPHA DEMO and a bloody good ALPHA DEMO so I personally, can't wait to see how the final release is going to play but what a great start to this project. wow :)

All the best

wobblyfootgamer @ youtube

Thank you very much for all your kind words! We're really happy to hear it's at least eye-catching but we still have alot of actual game design to learn hehe. The feedback is really helpful and the gameplay gave useful insights, thank you for taking your time!

Hahah hope you enjoyed the other night and the consequences are gone by now. I am a bit confused about "few" distance, do you mean "view"? If so, were you changing it in the settings after recording the video? I didn't notice any clipping during the play, I want to understand what was happening :)

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Sorry, I meant "view". I though I had done a spell check afterwards but not so hahahaha.

Regards

wobblyfootgamer

http://www.youtube.com/c/wobblyfootgamer