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(+1)

Do points disappear even if there are no enemies? I like the game; I stink at aiming though lol. Enemy variety is cool.

(1 edit)

They do. Once they've started getting pulled to you they'll stay til you get them, but if you don't get to them in time they'll disappear.

i get that part of the combat dance is to get them in time but if the room is clear what is the point? 

If people can just focus on killing and can pick up the points afterwards, they'll play differently. It changes the fight against the last few enemies in to a focus fire. I'd like them to still have to make risky plays to get to the points, and if they know they can just pick up the last ones at the end, then it turns in to a rush to kill, rather than a focus on trying to pick up the points.

At least that was my reasoning behind that design choice. 🤔

(+1)

that makes sense it just seems unpredictable that despite all enemies dead and enemy projectiles disappearing they still vanish. Like with no issues it feels almost like a quick pause. 


Not an issue or anything just an observation on player behavior. I could just see someone answering a text or getting a snack and putting there run at a detriment. I do really like the game and enjoy playing.