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omfg! thanks for playing w ur brothers and leaving this incredible play-by-play feedback. i need to dig into it on another day but jst wanted to say something immediately because i have a tendency to put things off.

working on a new project that is sort of building off these same themes & i'm super excited you've mentioned the "personalities" derived from character motivations.

i'm also very interested that you've mentioned longevity -- it's not something i gave a lot of thought to! i didn't design it for a group of people to play through a bunch of times, but it's definitely something worth thinking about esp. if i'm going to put a thing onto itch.io or some other platform where i'm asking for someone to Invest In It.


again tysm for the social play-by-play and for putting your heart(s) into my video game <3 i love the idea of different levels -- that sounds very doable and rich space for new social constructs, mechanical learning, etc! and i do need to put some bleepy bloopies or something in.