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A cool memory-based beat-the-clock space racer.

Pros: cool concept, creative use of the theme, great level design, fun music, nice visuals

Cons: (obligatory I'm a professional audio engineer with audio in my name so yeah maybe I'm a bit biased about audio) I feel like there could have been a few more sound effects, having one for the tendrils that fades in as they get closer and one for the thrusters on the ship that changes pitch the faster you go would have added a TON to your game (I know that's a big ask for a week but I highly highly highly suggest learning how to quickly do basic adaptive audio for future projects), I said in my pros that it's a creative use of the theme and I stand by that, however, it feels like you only nailed the narrative justification for the theme. From a gameplay standpoint "end is a new beginning" basically equates to "when you die you can try again" which is most games. I think that it would be really cool if instead of a game-over screen it just seamlessly transitioned back to the beginning to really sell the idea of the time loop. Maybe you already thought of that and couldn't get to it in time which is understandable but it definitely would have sold your concept.

Overall this was a really fun and somewhat addicting game that I spent a long time genuinely trying to beat. I think I made it to the 6th portal before giving up. Great game and it would be fun to see you expand on this concept after the jam.

Thank you. I actually easily could make it so that it immediately reset you back to the beginning instead of going to a death screen to "sell the idea" and it was like that at first. It felt to me like the game started back up again too fast, it would be hard to make the score work, and with the high score work, I would have to add a pause mechanic to get back to the home screen. and these are all excuses because I really just wanted to make a cool death screen. I might expand on the future but probably not ngl. love that you could only make it to the 6th portal, looks like i made my game a bit to hard... oops :[]