Okay, I just got a bunch of ideas for the game. Half of them involve incorporating old sounds for no reason and half of them are about organising all the achievements, as well as adding some new ones.
OK, so, I've heard one or two people on Discord want the old Marzia chase theme back. I remember hearing before in an Itch post that it had too much of a positive sound to it. Well, I forgot what I was going to say! But I have an idea! For that very reason, let's get the chase theme in Lil Puss back to Trinchetto: Overture to the Sun! Lil Puss isn't a true mode; it's just there to prepare you for what the subject and map of the level is going to be like. Consequently, Viktor says you're a little pussy and the whole experience doesn't have a negative feel. So it's perfect! Yeah, I forgot what I was gonna say again. Don't drag me away when I'm trying to have a mental script of what I'm going to say. For the true modes - Boi, Regular and Brainiac - you can just keep it at Wrillez Basics: Discordia.
Anyway. Also I think Albert's old digit voicelines should be brought back for Brainiac mode and maybe Regular mode. They sounded pretty nice but they got replaced for being intelligible. Well actually I should put it this way: They got replaced for being intelligible but they sounded pretty nice. What's also pretty nice is the sound the doors made when they opened and closed in the first version. They should open a bit slowly like that in Lil Puss mode too, except for during the Marzia chase.
Another soundtrack that should be brought back is that G-major version of Toreador March used for Phonty when the elevator didn't even exist in the Language Level. That should be put back too, because Terry Tucker's Orange Clockwork is also too positive and...you know... Well anyway the Language Level is supposed to be the one that's very dark, gloomy and scary. And besides, Phonty already played that music during the Christmas party thing. Why do Phonty and Erie even have any plates. I think he should play his current theme in only either Boi mode or Brainiac mode, can't decide.
Okay, that's done. Now for my idea about the achievements.
So the achievements are all pretty cluttered and randomly-placed, right? Well, they should all be sorted into groups. I also have more ideas for achievements so here's what we should establish.
SPOILER WARNING!!!
First off, the endings: Math Endings: Normal, Albert, 666, Lil Puss Language Endings: Normal, Mathematical, Lil Puss
So all the endings on true modes should all be ranked so the difficulties mean something. If you complete an ending on Boi mode, it'll give you some bronze-coloured achievement. If you complete one on Default mode, it'll give you some silver-coloured achievement and if you complete one on Brainiac, you'll get a gold one, you get the idea. (If you didn't realise, by the way, if you've already completed an ending and complete it again on a higher difficulty, the achievement will be replaced accordingly. There's only going to be one slot.) Lil Puss obviously isn't going to be ranked.
Next, the secret progress. There should be different achievements or ranked achievements for how close you get to finding the deepest secret of the corresponding level. There should also be other achievements for finding side-secrets like the Mr. Mix minigame, that skull in Smile Wolf's hideout that says "albert skull" in the game files or the wasteland of terwills.
Next, all the dumb ways to die: Viktor, Cleany+Viktor (rank up), Marzia, Cleany+Marzia (rank up), Alice, Laura, Mr. Mix, Phonty, Doggos, Insanity (Painting, Smile Wolf, Grandma, Puppet, Phonty, Priest), Fleshy, AB, Electromagnet
Next, the random things. Those can stay. Can't think.
Oh, and you can't get the Priest achievement anymore. That being said, you should remember my idea to bring back the death by insanity. You should just have more sanity to start with so it takes more insanity to die.
Bye!
P.S. I'm tired. Did I lose the plot at some point?