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I'm interested in this; I've been decompiling some Unity projects here and working backwards trying to piece together the basic patterns and approachs of various projects. Though struggling to conceptualize how exactly to fit Scriptable Objects into generic C# patterns. 

Am a 2D artist. FreezingCicada#4646 <- Discord

Hey! Yeah it can be tricky! ScritableObjects are really powerful but they can lead to some headaches as well. I'll add you if you're interested in making art for this game!