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(1 edit) (+1)

Were you playing on a game pad? It could explain drifting while standing still (didn't have time to implement dead zone adjustment)

Edit: Replied before reading part you said you played on pad xd. I am using cinemachine and those bugs ate caused by moving player after map is built (in this version i didn't implement one major optimalization to map generation yet)

(+1)

Ah, gotcha!   I just remember having issues like that in some of my early Unity projects as well, but looks like it's for a different reason.  I look forward to your next iteration of the game! :D