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(12 edits)

A new tutorial mission added about animals and them needing water.
It has you create a woolie BEFORE you have to build beds.
I did this because it made sense to have a cloth income before you build a bed.

that's a bit weird, in mission tutorial 13,  it asks player to build 2 trade stalls
and in previous build,  tutorial 17,  it tells player to make the town more appealing by building more things.

then to "look at what we need to build a bed and start trading for it",

so I thought the idea was to ask player to get familiar with the trade booth system and obtain cloth(for the bed) via trading?

(get veggies from farm plot- > sell it at booth to get scrap -> buy cloth with scrap ->build the bed)


and the new wooly mission, the base started with a base dry storage 50 plus 2 wood crate =70 storage max

build during mission plus 2 wood crates = 90 storage at max

if player follow the mission line straightly, then there won't be enough room for the 100 woods and vaggies...

(7 edits)

the 200 score trigger is a bit weird though ,
I gathered all the resources on the camp map, the base score have 236, which still pass 200,

 I tried to dismantle some dark_sand/dirt/rock/road_floors(83 at total) then it drops below 200 (around 180 I think)

the 200 score is still too easy to reach , because player have already build some things in previous mission
maybe raise the requirement to 260 or 270 or a bit higher?

Ah also the dark_sand/dirt/rock/road_floors shouldn't add value. That's the problem I think!

Humm... I look into rewording and changing the missions around. Maybe just a cow instead of a woolie? I also boosted the starting resource storage amount to 100 (or thought I did?). Base score per person should also be adjusted as well now that I adjusted some of the values per item.