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(+1)

This game is really good.  I played through a few times but the wizard always got me in the end.  My favourite build was a quick long range jab on the right hand and a massive slow powerful hook on the left.

The way you can choose which hand gets which powerups makes the game surprisingly complex and it could get even crazier with a few more powerup types.  Its great how they all work together, reminds me a lot of the Binding of Isaac (just a lot less gross).  One idea I had while playing is that maybe an upgrade could reduce the damage of the punch but makes it apply a debuff to the enemy to incentivise giving them the ol' one-two.

The theming is great as well.  Making the link between the classic rectangular dungeon and turning it into a boxing ring is brilliant.

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Thanks a lot! Yeah, I got heavy inspiration from Isaac! Tha maze generation algorithm was even implemented by googling "binding of isaac maze algorithm"! 

Thanks for the advice! I did have in mind power ups with more "magic" effects, but I ran out of time! As it stands, I acknowledge it's pretty easy to end up neglecting one hand and overpowering the other, depending on the buffs encountered.

Thank you for playing!