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Those are awesome suggestions! I've actually started to incorporate a lot of them in a post-jam build! I'm just waiting for the rating period to end before updating it. As far as working around the theme better, I originally wanted to make the game a bit more like rogue legacy, with some traits that get passed along to your descendants. That got cut as I needed to keep the scope minimal to fit the timeline, but I'm still thinking about how to do something similar to make it more fun... Ideas are welcome!