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(+1)

Fun game - reminds me a lot of the prairie king minigame from Stardew Valley.  The blue guys sometimes turned into spinning beyblades for me.  Not sure if this was intended or not but it looked pretty cool, haha.

Really good idea to allow the player to take a devil deal at any time to restore health.  It gives it the feeling that the player doesn't really have a choice in taking them even if it was all their choice.

(+1)

Yes, I based on that mini-game!

I had planned to implement a more advanced behavior in the enemies but I ran out of time, I wanted them not to overlap, to try to lock the character, to dodge projectiles, that the enemies try to run away but without being locked in collisions and in this particular game I left that bug you mention that I found funny hahaha