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*spawns in for the first time* *gets crushed by a lamp before the camera even fades in* I have no idea how rare of an event that is but it was hilarious.

A fun and creative endless lifetime city simulation.

Pros: beautiful models, really innovative concept, nice polish, spacial audio is well done, legitimately a little bit stressful to have everyone chasing you

Cons: gameplay isn't particularly rewarding as the only objective is to run from point A to point B while avoiding people as though everyone's a murderer (something I routinely do in my day-to-day life). The gimmick definitely carried it but having just one more actual gameplay element (i.e. something you have to pick up before reaching your destination) would have really helped it.

Nitpicks: the cars and people were a bit janky, the quests were pretty repetitive even though it was randomized, there was no way to exit the game without tabbing out unless the pause button was just one I didn't think to press. All things I'm sure you're plenty aware of and things that didn't impact your rating at all but if I'm leaving thorough reviews they still feel worth mentioning on the 0.00000000001% chance you didn't already think of them.

Overall one of the more unique games I've tried and definitely an entertaining concept. Also Building a polished game in UE within a week is a hefty task so huge props for that.

Thanks for the feedback!! You are completely correct about everything.

The cars + people are janky, because I implemented these on the last day. But I'm glad you like the visuals, I spent a lot of time on that part.

Also adding an additional gameplay element is a really good idea, I'll think about that post-jam.

And yes I did think of some of these before, but it's always great to get confirmation from others what to focus on, thaank you :)