Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Actually, hitscan attacks are working as intended. I'm pretty sure it was kinda borken in RGM or worked in a strange way. Not a complete compatibility, I know, but it would take many tweakings to get this right.

The bug with projectiles is known, there is also a problem with projectiles speed.

Attack range is also a known bug.

Is development on RGM Next still active?

(1 edit) (-1)

Kinda-sorta.

I have some plans regarding some... improvements, including new editor.

Think of EFPSE but without any fancy things like scripting.

Just good old RGM with a few improvements like cutscenes in the middle of game, or voxel models.

Or not. Probably not, but a man can dream.

Still will be updating this thing with fog and some other things.

(1 edit)

That’s great to hear you may continue support. Are going to also be adding the fog or any other QoL features to your other project, Easy FPS Editor?

I know you’ve said work on Easy FPS Editor is finished and you won’t be updating it any more, do you have any plans to make another Game Creator/Editor? 

If you do have something planned I have a laundry list of QoL features I think would be great additions to an FPS Creator/Maker/Editor. 

(+1)

Fog is there. As well as many other things.

At this moment only bug fixes are planned.

(1 edit)

Gotcha, well I can't say enough how impressed I am with Easy FPS Editor you've done a really great job with it. It behaves much like an advanced, spiritual successor to Raycasting Game Maker with a lot of flexibility and a ton of bells and whistles thanks to additions like scripting. I appreciate your work on the project and look forward to seeing whatever you happen to have on your radar next. Thanks again!