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(+2)

Loved it, definitely my kind of game! And very proud to say I finished it (I think? I didn't respawn again after the last boom so I'm assuming that was the end)! However, I didn't use the laser ball from the science lab for anything so maybe I just got lucky/creative with that room, lol. 

Game design overall was very good, including the shortcuts. I'll always prefer a game where I'm thrown in to explore, so the lack of instructions is a positive for me. It also has something that a lot of jam games are missing in my opinion: it's very funny! Yes, maybe a bit over the top at some points (it disappeared very quickly, but was that a toilet bowl for check point? LOL), but the brackeys cube, the fake picks ups and their exaggerated sign posting, the funny deaths and body parts flying everywhere all made me chuckle.

That being said, the game overall needs a bit of polish, such as a menu screen, slightly bigger triggers (had to push the bodies way too close in some spaces), the fake pick ups look a bit too much like the card pick ups (maybe that's on purpose to confuse us?) and my biggest sad: no boom audio! :( But these are all minor of course for a jam game and you probably are aware of all of them!

Oh, and there's quite a bit of content for a jam game! I also used asset packs, but your game length puts mine to shame lol.

Great job! For people stuck in science lab: "git gud"!

(+1)

Totally agree with all the feedback, thanks! I could not for the LIFE of me figure out why the ragdoll bodies had such small hitboxes, and I still don't know why. I even added an extra big hitbox around the whole thing and for some reason the asset pack we used just kept throwing it away. Some things just weren't meant to be I guess!