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Strangely addictive game and very addictive music.  Seemed to clearly be an Indiana Jones type adventure.  At first I forgot I had dash, so the game made more sense once I started using dash.  Was also more fun once I had the sword.  The sword was a little hard to use because of the reset time, this made it feel like you had to time your swing carefully since you could not swing again for a bit.  'B' key is a little out of the way for shield skill when using WASD, I'd recommend E or F instead since they are easier to reach while using WASD.

I also felt that I was experimenting to see what the colored boxes did, but your rez points and respawn speed was so generous it wasn't really a problem to figure out what not to touch.   Also enemies moved pretty fast leading to lost of deaths, but again, the penalty wasn't harsh because of easy rez.

For the room selection, I recommend you have an specific order to go through...maybe you do because some were locked, but at the start you could go in either upper left or upper right.  upper right was a better first experience as the upper left room seemed a little more buggy.

I did experience that sometimes when dying in the upper left room, that the walls would still be there after respawning.  After respawning in that room too many times, I also lost my sword.  I really enjoyed the phase where you dash over the lava and avoid arrow traps....and then the famous Indiana Jones moment...but not for me.

Good art and music.  nice work laying out the tiles.

Great submission, keep it up.