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Oh no, the parallel universes collided! Balance must be restored.

LOL - I actually saw something similar when I stress tested the generator with more than one server. It happened to me when I generated two or more sandboxes concurrently, and so the random seed number was similar in multiple servers, causing the generated content to be identical.

What I did not see is a different map though, so this is more interesting.

I suppose I can add some fuzziness to the seed number to alleviate this. Do you happen to have the URL from the generator page? (the URL should have all the generation parameters).

(1 edit)

Yeah, sure. here ya go...

https://pendicepaper.com/hexroll/generator/?mountains_probability=0&forest_proba...

Basically I was just trying to get the highest population I could, lol. Those two were generated about 30 mins apart. And the value on the Plains probability might have been different between the two because looking back through my history I have several links with that number being different values from 4 to 10.

Thanks! I could not reproduce the similarity - but I'll keep investigating this with different parameters.

So given what is produced it seems like there are a lot of variables being generated when a sandbox is created. How is it possible to get this degree of an exact match between the two? I mean even in just the npcs alone there has got to be hundreds being created. How can they ALL be the same? The odds of that just seems to be incredibly unlikely. How is that even possible?? lol

When a random generator is using the same seed value, it will generate exactly the same content. But yes, that is an extremely unlikely scenario. Consider yourself extremely lucky :)