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(+1)

Good take on the Faustian Bargain Wildcard - neat idea to allow the player to create their own board and choose how complex they want to make the rules.  Managed to repay my debt with a lot of left wall and ceiling curses.

Game looks great too although the score is hard to read on the normal itch.io player (although it looks fine when fullscreen) because of the change in aspect ratio.  There's this tutorial in the Godot docs that goes over a few ways to fix this kind of thing.  One of the first settings I change in a 2D game is the Stretch Mode to "2D" and the Stretch Aspect to "keep" (apologies in advance  for the unsolicited advice).

(+1)

Oh by all means the advice was great!  I'm a new Godot user for this game Jam.  Just hopped over from Unity so any and all hints are appreciated.  I'll be sure to keep an eye on the GUI for the next game I make with Godot.  For the time being I've fixed the UI to work with the default resolution.

Also good idea on stacking lots of ceiling and wall curses!  It's really cool to see people dig into the depth behind the generation for my systems.