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(+2)

I really liked the look of the game. Audio was pretty strong too.  The clock premise reminds me of a game on Steam called Reminiscence, which is free if you've never played it. I have a few notes though:

- Personally, I wish there was a little more substance to it. Once I clicked the first clock (which took forever because there is nothing that would make me think to do that), I started hearing voices. I got excited that things would ramp up, but instead, they almost immediately died down, and the rest of the game was "go here, click this" until it ended.

- The head-bobbing is way too aggressive, It made me feel very sick.

- I kept getting stuck on the staircase near the top. Probably a collision issue.

- There is a door that never opens and is clearly not meant to, but it has no collision, so I accidentally found my way into an empty little room (this does not affect my opinion of the game, just mentioning it in case you want to fix it).

All in all, not a bad first attempt! I like that you kept it small enough to execute. Good luck!

(+1)

Our team faced a significant challenge at the start of the project. We had big plans for an advanced gameplay experience, but nearly all our dedicated programmers and 3D artists left on the first day, leaving only one programmer and a beginner artist. For over a week, I had to carry the weight of programming and creating most of the graphics. We hit a low point, but we refused to give up.

That's when AleKape introduced us to Baribob, who immediately took charge of the gameplay and menu system. It was a game-changer. With renewed hope and determination, we worked tirelessly to deliver a finished project in time for submissions.

Our team's resilience and spirit in the face of adversity are what inspire me the most. We came together, worked hard, and never gave up. I'm proud of what we accomplished and excited to see what our talented team members will create next.