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I really love this game! It gives me Little Nemo: The Dream Master on the NES vibes. I agree with some other comments about the map. It gives no indication of which rooms you can walk to or which power-up is needed to pass an obstacle. The green lines connecting warp rooms are appreciated, but with what little info the map provides, there's no way I could have beaten the game in a half-hour, especially when you factor in the unreachable rooms which require you change the purple blocks back and forth.  A heavy line grouping rooms which are directly connected would break up the map in a way that would help. It forces you explore and that's good, but you really need to hold everything in your mind or else go back and check every single room again when you get a new power-up. Just a thought. I love the art style and story too. Cheers!