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(1 edit) (+1)

Great game! Even though I got stuck on the anvil level, but that's just me, I'm not all that good at video games

I loved the title, especially. I enjoy a good conversational title, even though you wouldn't know that because I haven't used that kind of thing in my own titles lol

The concept of taking a level and implementing different twists each time you play it was done beautifully here, and with an awesome art style and soundtrack to boot.

My main gripe was with the controls. Holding Shift to run was a bit weird and in the reunite level, I had issue with the right character seeming to not have coyote time, so jumping felt a little unresponsive there.

But that's basically it! Creative level design, creative concept, cute art style, beautiful execution, all that makes this a solid experience!

(+1)

Thanks for the comment. It's always the same bad issues we have (and water levels). Next time for a speedrun game like that we will not put shift inputs.

Otherwise, we had implemented the coyote time. But maybe there is a problem with it.

But thanks. Really constructive^^