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Seeing another game with the same art is pretty cool, though I think it's funny we went with the same bullet-hell genre lol.

The game is really nice, but the sanity is a bit unforgiving. It kind of just exists as an annoyance. I'll start a room with less than half sanity and then I feel that I just need to just kind of wait until it's run out so I can restart with full sanity and actually clear it, if that makes sense. I think the game would have been better off without it, but I'm not saying that it ruins the game or anything.

The game mechanics also weren't super clear. I know it says in the description on the game page, but I just downloaded it from the submission page so I never actually saw it. That's technically my fault but I think it would've been good to include it in the game itself somehow. I also don't know what all the potions do, I assume heal but I usually just grabbed them at full health.

It was a really nice game though, and felt very polished.

Hehe thanks for playing! The sanity bar is there to make it so that you will die at least once or twice per run. If not, the core mechanic of the game will be avoided completely by skillful players (the possessed previously fainted character).

And yes, adding UI to help indicate current stats and upgrades were literally my next dot in my task list, however I ran out of time :(