A neat little pseudo-idle game.
Pros: cool concept, simplistic design, cool art and audio, satisfying mechanics
Cons: it was a bit difficult to understand the card stacking mechanics without specific instructions but that may just be me, I don't often play this type of game. The game got repetitive very quickly and it was unclear if there was an actual endgame, I wound up quitting on I think day 9 after I hadn't discovered anything new. Additionally, the inability to sell workers made it so that you could build unsustainably and it was unclear what the benefit of extra workers actually was since you only had one metal detector and one workbench.
This may feel like a lot of criticism but overall this was a well-polished game and given the one-week deadline it's very good for what it is. Not my type of game but objectively it's very well put together and I'm sure it would have plenty of appeal to its target audience if it were updated after the jam.